Computers and electronics and Media and entertainment
Media and entertainment buys from Computers and electronics; media and entertainment depends on computers and electronics.
Computers and electronics (industry) and Media and entertainment (industry): 2 relationships.
How they are linked
1. Buys from
Physical flow · ₹1.7 per ₹100 · Media and entertainment buys from Computers and electronics
Media and entertainment buys goods or services from Computers and electronics; counted through every round of supply, ₹1.7 of each ₹100 of its output goes to them (OECD input-output tables, India 2022).
- ₹1.7 of every ₹100 of Media and entertainment output, all rounds
- ₹0.8 bought directly
2. Industry input
Physical flow · Criticality 4 of 5 · Computers and electronics → Media and entertainment
6 of the enterprise types in Media and entertainment depend on computers and electronics.
Enterprise types that depend on it:
- Audience measurement and rights societies: meters (criticality 4 of 5)
- Film and TV studios and production houses: cameras and LED walls (criticality 3 of 5)
- Game developers and publishers: consoles, PCs and phones (criticality 3 of 5)
- VFX, animation and post-production studios: workstations and GPUs (criticality 3 of 5)
- Cinema exhibitors: projectors and sound (criticality 2 of 5)
- Camera, lighting and sound rental houses and freelance crews: cameras and audio gear (criticality 1 of 5)
Built from the site data on production routes, energy flows, industry value chains, input-output tables and prices.