# Computers and electronics and Wholesale and retail trade

Wholesale and retail trade buys from Computers and electronics; computers and electronics buys from Wholesale and retail trade; computers and electronics depends on wholesale and retail trade; wholesale and retail trade depends on computers and electronics.

Source page: https://www.materialinsights.org/links/computers-and-electronics-and-wholesale-and-retail-trade/

[Computers and electronics](https://www.materialinsights.org/industries/computers_electronics/) (industry) and [Wholesale and retail trade](https://www.materialinsights.org/industries/wholesale_retail/) (industry): 4 relationships.

## How they are linked

### 1. Buys from

*Physical flow · ₹0.4 per ₹100 · Wholesale and retail trade buys from Computers and electronics*

Wholesale and retail trade buys goods or services from Computers and electronics; counted through every round of supply, ₹0.4 of each ₹100 of its output goes to them (OECD input-output tables, India 2022).

- **₹0.4** of every ₹100 of Wholesale and retail trade output, all rounds
- **₹0.2** bought directly

### 2. Buys from

*Physical flow · ₹23.1 per ₹100 · Computers and electronics buys from Wholesale and retail trade*

Computers and electronics buys goods or services from Wholesale and retail trade; counted through every round of supply, ₹23.1 of each ₹100 of its output goes to them (OECD input-output tables, India 2022).

- **₹23.1** of every ₹100 of Computers and electronics output, all rounds
- **₹12.8** bought directly

### 3. Industry input

*Physical flow · Criticality 1 of 5 · Wholesale and retail trade → Computers and electronics*

1 of the enterprise types in Computers and electronics depend on wholesale and retail trade.

Enterprise types that depend on it:

- Retailers, carriers and repair centres: retail networks (criticality 1 of 5)

### 4. Industry input

*Physical flow · Criticality 4 of 5 · Computers and electronics → Wholesale and retail trade*

4 of the enterprise types in Wholesale and retail trade depend on computers and electronics.

Enterprise types that depend on it:

- Payment networks and merchant acquirers: POS terminals and soundboxes (criticality 4 of 5)
- Branded consumer-goods manufacturers: phones, TVs and appliances (criticality 3 of 5)
- Retail technology vendors (POS, ERP, store systems): terminals, scanners and printers (criticality 3 of 5)
- Specialty fashion and electronics chains: phones, laptops and appliances (criticality 2 of 5)

Built from the site data on production routes, energy flows, industry value chains, input-output tables and prices.
