Data centres and cloud and Media and entertainment
Media and entertainment buys from Data centres and cloud; media and entertainment depends on data centres and cloud.
Data centres and cloud (industry) and Media and entertainment (industry): 2 relationships.
How they are linked
1. Buys from
Physical flow · ₹3.7 per ₹100 · Media and entertainment buys from Data centres and cloud
Media and entertainment buys goods or services from Data centres and cloud; counted through every round of supply, ₹3.7 of each ₹100 of its output goes to them (OECD input-output tables, India 2022).
- ₹3.7 of every ₹100 of Media and entertainment output, all rounds
- ₹2.3 bought directly
2. Industry input
Physical flow · Criticality 4 of 5 · Data centres and cloud → Media and entertainment
4 of the enterprise types in Media and entertainment depend on data centres and cloud.
Enterprise types that depend on it:
- Streaming video and audio platforms: cloud hosting (criticality 4 of 5)
- Advertising platforms and media agencies: compute (criticality 4 of 5)
- Game developers and publishers: online game hosting (criticality 3 of 5)
- Content delivery networks and media cloud: edge and core sites (criticality 3 of 5)
Built from the site data on production routes, energy flows, industry value chains, input-output tables and prices.