Material Insights · Understanding the Material World

Media and entertainment: Buys directly from

Film, television, music, news, games and live events funded by viewers and ads

Buys directly from

Software and IT servicesPaper and packaging

Depends on through its suppliers

Building materialsComputers and electronicsConstruction and infrastructureData centres and cloudElectrical equipmentMachinery and equipmentMetal productsPlastic and rubber productsSemiconductorsTelecommunicationsWater and sanitationWood products

Sells directly into

Education and researchAI and digital platforms